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Infinity Lite is a mix of Tech and Magic mods compiled into a medium sized modpack from the FTB team that is designed for solo play as well as small and medium population servers.

* A minimum of 4 GB of RAM is recommend for clients as well as servers for best performance.

FTB Infinity Lite 1.10-1.10.2-1.3.0

Many mod updates, with several additions to gameplay.

Extra Utilities has many old features back, as well as some new ones (see Creative chest/energy, and Rainbow Generator); Blood Magic has made many changes to its rituals; Dark Utilities has some new charms, among other additions; Missing Pieces has included an interesting new type of wedge slope for early game; Roots is preparing the ground for a big future update; and Storage Drawers has a new key that may make many people pretty happy after using it!

Mod(s) Added

  • Shadowfacts' Forgelin by shadowfactsmc
    • Provides a Kotlin language adapter for Forge and bundles the Kotlin standard library, reflect library, and runtime.

Mod(s) Updated

  • Baubles by azanor (1.3.4 > 1.3.6)
    • Catched an edge-case crash if a player is somehow 'ticked' before the world has finished loading.
  • Biomes O' Plenty by Glitchfiend (5.0.0.2094 > 5.0.0.2109)
    • Fixed log models.
    • Fixed flower stem rotation.
    • Fixed a crash on 1.10.2 version when picking up a piston.
    • Added placeOn option for big trees.
    • Added foliageHeight and foliageDensity options for GeneratorBigTree.
    • Detected biome config files are now logged.
    • Switched to using getMetadata() rather than getItemDamage(). Fixes a crash with Gregtech.
    • The api distribution now includes class files. (Gradle sucks, let it be known by the entire world)
  • Blood Magic by WayofTime (2.1.0-66 > 2.1.0-68)
    • Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
    • Finished the Augments for the Serenade of the Nether.
    • Implemented a new model for the Blood Altar to be more in-line with the rest of the mod (Thanks, wiiv!)
    • Made the Blood Altar respect the new capability system for fluid management.
    • Finished the Augments for the Ritual of the Feathered Knife.
    • Finished the Augments for the Ritual of the Crusher.
    • Finished most of the Augments for the Ritual of the Shepherd.
    • Changed the Ritual of the Feathered Knife so it respects the Tough Palms Living Armour Upgrade.
    • Fixed the Ritual of the Feathered Knife so that its health threshold is percent-based.
    • Made the aspected Sentient Tools drop their corresponding Will type on killing enemies.
    • Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
    • Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
    • Added the framework for the Purification Altar.
    • Fixed a crash with the Ritual Diviner when attempting to replace certain blocks.
    • Snares can no longer hit the thrower of the snare within 20 ticks of throwing it.
    • Updated the book so it contains most of the rituals.
    • Added some placeholder recipes for the Living Armour Downgrades - they will eventually change.
    • Fixed Ritual of Regeneration's text.
    • Fixed silly dupe bug with the Zephyr ritual.
  • Bookshelf by Darkhax (1.4.2.334 > 1.4.3.338)
    • Added a new way to handle item rendering, thanks to Covers and CCL.
    • Fixed a bug in the chest renderer.
    • Added some new blockstate properties.
  • Botania by Vazkii (1.9-338 > 1.9-339)
    • Fixed a crash if a burst from a Manastorm Charge hits a mana container block.
    • Fixed a potential crash when crafting with baubles.
    • Minor text fixes.
  • Chameleon by jaquadro (2.1.7 > 2.2.0)
    • New support classes.
    • Removed erroneous use of scala class, which could cause crash on startup.
    • API updates.
  • Chest Transporter by CubeX2 (2.5.5 > 2.5.6)
    • Added copper, tin, silver and obsidian transporters.
  • Chisel by tterrag (0.0.7.3 > 0.0.7.6)
    • Added IChiselItem (not quite finished) and in-world chiseling.
    • Cleaned up JEI plugin, fix overflowing and highlighting.
    • Fixed wrong model size in item frames.
    • Fixed Carpets suffocating 1-tall mobs.
    • Fixed a crash when chiseling an oredict item.
    • Catched all potential JSON errors while checking model validity.
    • Reduced packet spam in per chunk data.
  • CodeChicken Lib 1.8.+ by covers1624 (2.4.3.124 > 2.4.3.145)
    • CCL's ASM is now GONE!
      • CCL is still a coremod as it has ASM libs that need to be there really early. CCL's IItemRenderer still functions normally but now uses an overriden RenderItem class to sniff for IItemRenderer models. In addition i have added support for ANY baked model that is rendererd as an item to implement IGLTransform and IMatrixTransform, so you can now apply transforms yourself or give it a CCL Matrix4. Also, Before IItemRenderer is called to render it will push and pop the GL state using GlStateManagerHelper to avoid any GL leaks.
    • Added "CCL BlockState format". Info from the author here
    • Several rendering changes.
    • Many bugs and crashes fixed.
  • Compact Solars by progwml6 (5.0.4.328 > 5.0.5.329)
    • Added power tier tooltip to solars panels so users know what tier they are.
  • CraftTweaker by jaredlll08 (3.0.14 > 3.0.15)
    • Fixed JEI problems.
  • Dark Utilities by Darkhax (1.1.5.96 > 1.1.6.99)
    • Added filter for fire resistant mobs.
    • Added filter for boss mobs.
    • Added inverted mob filters.
    • Added charm of gluttony, allows players to eat food super fast!
    • Added sneaky bedrock.
    • Added agression charm, agrovates nearby mobs in a larger range.
    • The filter recipe to output four blocks rather than one.
    • Ender Tether now teleports enderman when they spawn as well.
    • Anti Slime blocks can be disabled using redstone!
    • Timers can now be disabled when powered with redstone!
    • Fixed the Ender Tether spawning mobs on the edge rather than the middle.
    • Fixed an occasional desync issue with mobs moved by the ender tether.
    • Fixed the Sneaky Torch looking like a full block in item form.
    • Fixed Update Detectors breaking instantly.
    • Fixed chests having weird break textures.
  • Deep Resonance by McJty (1.3.0 > 1.3.1)
    • Fixed a RCL Fluid mixing bug, which basically made all efficient RCL processing impossible.
  • ElecCore | Rendering Library by Elec332 (1.6.333 > 1.6.345)
    • Fixed a packet registering issue.
    • Added some abstraction stuff for 1.11 .
  • EnderCore by tterrag (0.4.1.58 > 0.4.1.60)
    • Now resets render layer after rendering model.
    • Added support for rotating slot background items.
    • Optimized block rendering for TESRs.
  • Ender IO by CrazyPants_MC (3.0.1.126 > 3.0.1.138)
    • Added support for Forge permission API.
      • Added permission check for placing mobs from soul vials.
    • Added support for more hoes in machines.
      • Reimplemented hoe config to allow us to add new hoes without the users.
    • Ported ME conduits to 1.10 .
    • Added support for filling mending items with liquid XP.
    • Added painted Cobblestone.
    • Added TOP support for paint.
    • Added JEI "R" and "U" support for GUI tanks and InvPanel phantom stacks.
    • Added Forestry Species item filter.
    • Tweaked XP hoovering. Should avoid conflicts between Killer Joe and XP Vacuum.
    • Now prevents owned animals from being picked up by strangers.
    • Inhibitor Obelisk now also prevents Endermen and players using ender pearls from teleporting and checks source and target location.
    • Adapted Dark Iron Bars to vanilla changes.
    • Added fluid color to conduit renderers.
    • Added config flag for conduit light levels.
    • Added a way to register custom signal providers for Insulated Redstone.
    • Added blockBreak event and permission checks for wrenching machines and conduits.
    • Added additional recipe check for partial recipe matches in Slice'n'Splice.
    • Added hooks for subclassing the alloy smelter in addon mods.
    • Re-Centered Power Spawner.
    • Added fatal log messages to crash report because people never send the log file.
    • Started preparing for 1.11 update.
    • Fixed Immersive's hemp haversting.
    • Some fixes for the me conduit and more APIs for adding conduits.
    • Fixed conduit networks persisting between world switches.
    • Fixed the Painting Machine's tooltip.
    • Reworked machine reset recipe to also work for CapBanks and to not pollute the result with NBT.
    • Some optimizations.
    • Fixed handling of authorized users for travel anchors.
    • Fixed logic error in entity tagging for magnets.
  • EnderTanks by ShetiPhian (1.4.4 > 1.4.8)
    • Changed when EnderTank data is loaded, saved, and unloaded. Previously is was dependent on the Overworld (Dimension:0) but in rare cases when a mod/plugin unloaded or never loaded it, data issues could appear.
    • Tanks can now be accessed when the side is unknown, Fixes crash with RFTools and others that use unknown.
    • Fixed wrong save directory on unix systems.
    • Saving notification is only added to the log during the last save before unloading. It produced too much log spam any other time.
  • Extra Utilities 2 by RWTema (alpha-1.2.2 > 1.1.0)
    • No longer in alpha.
    • Added many new generators:
      • Culinary Generator
      • Dischantment Generator
      • Ender Generator
      • Explosive Generator
      • Frosty Generator
      • Halitosis Generator
      • Magmatic Generator
      • Netherstar Generator
      • Overclocked Generator
      • Pink Generator
      • Potion Generator
      • Heated Redstone Generator
      • Slimey Generator
      • Survival Generator
      • Undeath Generator
    • Added Rainbow Generator: the ultimate power source - when ALL the other RF generator types are ALL running simultaneously (on the same player grid), the Rainbow Generator outputs insame amounts of RF to all sides every tick.
      • A full set of running generators is required for each rainbow generator.
      • A 'running generator' is 'any generator that was running in the last 10 ticks'.
    • Added Energy and Fluid variants of the Trash Can.
    • Added Mini-Chest.
    • Added Blue Dye. (made when crushing blue woo, instead of the more valuable lapis)
    • Added Creative Chest: infinite source of items.
    • Added Creative Energy Source: infinite source of energy.
    • Changed textures of creative blocks/items to use a purple sheen, rather than the command block texture.
    • Added Magic Apple (when eaten shuffles the random enchantments available at an enchanting table).
    • GP Generators have been renamed to Mills, in order to prevent confusion with RF Generators.
    • Added more crusher recipes.
    • Lava buckets are no longer valid for the furnace generator.
    • Fluid Transfer Nodes with mining upgrades perform an event check to see if infinite water sources are disabled.
    • Improved Indexer GUI. It now has text field for proper filtering and a side crafting grid.
    • Improved JEI Integration.
    • Added 'comma' formatting for large RF numbers.
    • Added IMC handler to allow other mods to add new machines and recipes.
    • Fixed various machines not dropping all items when broken.
    • Fixed side quads being rendered darker than they should be.
    • Now prevents mobs from spawning in quantum quarry dimension.
    • Player Chest armor slots now correctly check for validity.
    • Any 'FluidHandler' XU tile can be right-clicked with buckets to add/remove fluids.
    • Added special catch for when block/tile entities are mismatched.
  • Forestry by SirSengir (5.2.16.326 > 5.2.16.329)
    • Added more null annotations.
    • Fixed crash with TOP looking at new papaya fruit pods.
    • Fixed farms picking up items off Immersive Engineering conveyors.
    • Fixed EntityItemPickupEvent when there are multiple modded handlers.
  • Immersive Engineering by BluSunrize (0.10-48 > 0.10-50)
    • Rewrote the shader system.
      • Improved texture performance.
      • Changed API integration.
      • Added listing in the manual, including re-ordering.
      • Removed the recipe to turn shaders back into bags.
    • Added the ability to rename wooden crates.
    • Added Icons for all IE machines to JEI and fixed recipe displays.
    • Re-added the config for Excavator fail chance. (Default is 0.05%)
    • Re-added the ability to dye balloons.
    • Re-added the ability to add shaders to balloons.
    • Changed the drill's hardness checks to easier dig ores.
    • Improved UV maps on the revolver, added a new shader.
    • Fixed duped fluidcontainers on treated wood recipes.
    • Fixed incompat issue with new versions of TConstruct.
    • Fixed CraftTweaker compatibility.
    • Fixed Crusher recipe for sand requiring grass rather than gravel.
    • Fixed Wirecutters consuming durability and not working properly on transformers.
    • Fixed various client issues.
    • Fixed Structural Connectors and Redstone Connectors not displaying properly.
    • Fixed NPE on inserting items.
    • Fixed Conveyors throwing NPEs on Servers.
    • Fixed dupebug with Charging Station.
    • Fixed a few missing sounds.
    • Fixed furnace heater constantly updating chunks.
    • Added version check for TConstruct to prevent crashes with bows.
    • Added IRotationAcceptor interface for dynamos and the things that drive them.
  • JourneyMap by techbrew (5.3.0b2 > 5.3.1)
    • JourneyMap is no longer built twice as FairPlay and Unlimited Editions. If you're in single player, use the Options Manager to turn off features you don't want. If you're in multiplayer, your server admin can use JourneyMapServer to turn off features they don't want.
    • Improved support for coloring blocks in some mods like AbyssalCraft that use Material.GRASS but don't inherit from Block.grass.
    • Normal surface/cave mapping is now supported in dimensions without a sky, instead of just cave mapping.
    • Web Map simplified to simply show player location and waypoints. Mob radar no longer supported.
    • Bugfix: Lag from overzealous logging on texturepack changes or unloading dimensions.
    • Bugfix: Mapping would stop/start when a dimension unloaded that the player wasn't even in. (For example, when pushing a mob through a Nether portal, the Nether would load/unload.)
    • Critical Bugfix: Pressing the Reset button in Options Manager / Minimap could crash the game.
  • Just Enough Items (JEI) by mezz (3.13.3.373 > 3.13.6.387)
    • Now logs a stack trace when restarting JEI.
    • Added tab button sounds.
    • Relaxed item checking when deleting items in cheat mode.
    • Added API to override the displayed focus of a gui ingredient group.
    • Fixed implementation of focus override.
  • Just Enough Resources (JER) by Way2muchnoise (0.5.7.86 > 0.5.7.87)
  • Mantle by mDiyo (1.1.1 > 1.1.2)
    • Fixed scaling of structures in books.
  • Mercurius by voltnincs (1.0.1 > 1.0.2)
    • Cross Java version bugfix.
  • Missing Pieces by sboy205 (4.0.2 > 4.1.1)
    • Added dirt wedges, which grow into grass wedges and then can be made into grass path wedges.
    • Removed some deprecated Mineralogy blocks and removed extra debug from the console output.
    • Corrected conditional handling for the grass wedge. If false, the mod would crash during initialization.
  • Morpheus by quetzi (3.1.9 > 3.1.12)
    • Setting spawn during the day should now only happen if your spawn is sufficiently far away.
    • Ignore sneaking players that try to set their spawn during the day.
    • Fixed nasty crash bug.
  • MultiStorage by ShetiPhian (1.2.8 > 1.2.10)
    • Fixed client not displaying items past the 9th slot the first time an EnderLink chest/bag is opened.
  • Platforms by ShetiPhian (1.2.4 > 1.2.5)
    • Crafting Change: Removed the 'support' item requirement.
    • Crafting Change: Enabled mixed material platforms.
    • Added new Platform; Floors are similar to Flats but are a full block.
    • Added frame brazier and upgrade to placement guide.
    • Rises can be placed while you're in the block, allowing building of ladders while climbing.
    • Stopped placement of rails if the current style doesn't render them, updated overlay for changed function.
    • Platforms with rails attached will only change between styles that support rails.
  • QuantumStorage by Gigabit101 (3.2.11 > 3.2.12)
    • Fixed mcmod.info.
  • Railcraft by CovertJaguar (10.0.0 > 10.0.1)
    • NEW: Add DynamicLighting support to Locomotive.
    • Fixed config files not being generated correctly.
    • Various other minor fixes.
  • RebornCore by modmuss50 (2.8.1.64 > 2.8.3.71)
    • Added a Christmas Easter egg.
      • Also added config for easterEggs as it as brought to my attention some people may not want them in their game.
  • Refined Storage by raoulvdberge (1.2.4 > 1.2.7)
    • The Constructor can now place fireworks.
    • Added "View Recipes" JEI toggle in Solderer.
    • Processing patterns can now insert buckets.
    • Removed Solderer progress percentage text.
    • Fixed a bunch of autocrafting bugs.
    • Fixed Grid search not working correctly.
    • Fixed items disappearing from Solderer inventory.
    • Fixed being able to take fluids that have less than 1000 millibuckets filled in Fluid Grid.
    • Fixed Constructor being able to place fluids that have less than 1000 millibuckets.
    • Fixed Exporter and Importer not working properly with fluids.
    • Fixed inserting new stack type with right click in Grid causing a desync.
    • Fixed Constructor not calling block place event.
    • Fixed shift clicking non disk items in the Disk Manipulator voiding them.
    • Fixed crash with Exporters in fluid mode.
    • Fixed not being able to place disks in Disk Drives on servers.
  • RFTools by McJty (5.60 > 5.62)
    • Fixed crash with placing new elevator blocks.
    • Added some protection for invalid itemstacks to the storage scanner.
    • The storage screen module now works over different dimensions.
    • RFTools blocks protected by the block protector are now also protected from the wither's force to simply break through blocks. This should also protect these blocks from the enderdragon. Note that this is not true for other blocks protected by the block protector. The block protector can still only protect blocks from harvesting and regular explosions. Not from the enderdragon or wither trying to break through.
  • Roots by elucent (0.204 > 0.207)
    • Added Ritual of Recharge. Recharge the uses of any spellcasting item.
    • All sprites are now less derpy: They will not migrate far from their initial spawning position.
    • The sprite guardian boss has been revamped. It is now far more aggressive and more difficult. I recommend Botania flasks or other healing items, diamond armor or better, diamond weapons or better, and if possible flight if you want to make the fight easier on yourself.
    • The pixie stone has been totally revamped into an air dash.
    • All of the post-spirit-tier trinkets besides the pixie stone and the ancient hourglass have been removed for the time being. They still exist in code, but they are uncraftable and do not show up in the Runic Tablet.
    • Frost shards now freeze entities in place briefly.
    • Almost every combat spell received a damage buff.
    • Several other spells received general usefulness buffs.
    • Spirit conduits and spirit fonts work better. It's hard to explain, but it should be easier to make spirits flow from one to another now, and they don't create entities so they should be much less laggy (not that they were very laggy before).
    • There is also a bunch of unused dimension content in the mod. It's coming later. :^)
    • All staves nwo have about 3x the durability.
    • Fixed:
      • Achievement screen crash when scrolling up to the top.
      • Particles from tile entities appearing in other dimensions.
      • Shift-clicking with a staff turning it white and unable to cast spells.
      • Spell casting particles not syncing.
      • Sanctuary spell having an infinite lifetime.
      • Multiple spell entities not having a valid constructor.
      • Explosions destroying two-block-tall blocks crashing the server.
      • Growth spell (just, like, the whole thing).
      • Frost shards not having any spread in multiplayer.
      • Crashing with IC2 installed.
      • Crashing when using last ender pearl in a stack.
      • (Maybe) Cow summoning ritual crashing.
  • ShadowMC by shadowfactsmc (3.4.9 > 3.6.0)
    • Merged Forgelin into ShadowMC.
    • Reseparated Forgelin (It's now a dependency).
  • ShetiPhianCore by ShetiPhian (3.3.4 > 3.3.5)
    • Added a NBT File reader/writer helper.
  • Sleeping Bag by shadowfactsmc (1.3.0 > 1.4.0)
    • New texture
    • Fixed player visually sinking into the ground.
    • Fixed Elytra not being reequipped after sleeping.
    • Fixed sleeping on Grass Paths.
  • Solar Flux Reborn by MrDimkas_Studio (1.4r > 1.5r)
  • Storage Drawers by jaquadro (3.4.4 > 3.5.5)
    • Added 'Quantify Key' item for toggling display of stored item quantities. Toggleable on controllers like other keys.
    • Added native config for compacting tier registry.
    • Added native config for ore dictionary blacklist and whitelist.
    • Now avoids unnecessary chunk re-rendering when inserting or removing from drawers.
    • Improved render performance on chunk update.
    • Re-added MineTweaker config support.
    • Fixed crash when inserting/extracting from unbound controller slave.
    • Fixed invert shift setting not syncing on second world join.
    • Fixed missing config sections.
    • Fixed framing table objects not showing up in some cases.
    • Fixed wrench support.
    • Fixed API name for Bits & Drawers update.
    • Fixed crash with Drawers & Bits.
    • Really fixed Drawers & Bits crash this time.

FTB Infinity Lite 1.10-1.10.2-1.3.0

Hotfix update.

Mod(s) Added

  • FoamFix by asiekierka (0.3.2a)
    • This is a mod which makes Minecraft go faster - by which I mean use less memory. It is also not a coremod. FoamFix leads to an idle RAM usage reduction of about 15-25% on average, with additional RAM requirement reductions for the loading process.
    • Official mod page
    • Mod licensed under the Solipsistic Public License.

Mod(s) Updated

  • Chisel by tterrag (0.0.7.6 > 0.0.7.7)
    • Removed another debug print.
  • Forestry by SirSengir (5.2.16.329 > 5.2.16.330)
    • Fix: Added Chorus flower/plant to End flower.
  • Immersive Engineering by BluSunrize (0.10-50 > 0.10-51)
    • Re-added Festive Crates! Happy Holidays!
    • Re-added Botania compat for shaders, Relic rarity lootbags + shaders.
    • Added the ability for Strip Curtains to emit redstone when an entity passes through.
    • Added compatability for Forge Energy / Forge Units.
    • Fixed Splitting and Dropping Conveyor not inserting into inventories.
    • Fixed crashes in the manual due to incomplete tesselation.
    • Fixed load-cycle with TCon.
    • Fixed HarvestCraft recipes usign water/milk not working in the assembler.
    • Fixed Furnace Heater constantly updating the block when insufficiently powered.
  • MCMultiPart by amadornes (1.3.0 > 2.0.0_88)
  • Mekanism by aidancbrady (9.2.0.292 > 9.2.0.295)
    • Fixed breaking of cables and glow panels.
    • Many other fixes and optimizations, for the three modules of this mod.
  • MekanismGenerators by aidancbrady (9.2.0.292 > 9.2.0.295)
  • MekanismTools by aidancbrady (9.2.0.292 > 9.2.0.295)
  • Platforms by ShetiPhian (1.2.5 > 1.2.6)
    • Added configuration option to define additional wood and stone blocks.
    • Added support for FlatColoredBlocks.
  • Refined Storage by raoulvdberge (1.2.7 > 1.2.8)
    • Fixed autocrafting bugs.

FTB Infinity Lite 1.10-1.10.2-1.3.2

Hotfix update.

Mod(s) Removed

  • FoamFix by asiekierka (0.3.2a)

FTB Infinity Lite 1.10-1.10.2-1.3.3

Hotfix update.

Mod(s) Added

  • FoamFix by asiekierka (0.3.2a)
    • Re-added following the mod's license being changed.
    • Provides a Kotlin language adapter for Forge and bundles the Kotlin standard library, reflect library, and runtime.

Mod(s) Updated

  • Immersive Engineering by BluSunrize - (0.10-51 > 0.10-52)
    • Re-added Festive Crates! Happy Holidays!
    • Re-added Botania compat for shaders, Relic rarity lootbags + shaders.
    • Added the ability for Strip Curtains to emit redstone when an entity passes through.
    • Added compatability for Forge Energy / Forge Units.
    • Fixed Splitting and Dropping Conveyor not inserting into inventories.
    • Fixed crashes in the manual due to incomplete tesselation.
    • Fixed load-cycle with TCon.
    • Fixed HarvestCraft recipes usign water/milk not working in the assembler.
    • Fixed Furnace Heater constantly updating the block when insufficiently powered.
    • Fixed Nullpointer for Connectors accepting FUs.