Infinity Lite is a mix of Tech and Magic mods compiled into a medium sized modpack from the FTB team that is designed for solo play as well as small and medium population servers.
* A minimum of 4 GB of RAM is recommend for clients as well as servers for best performance.
FTB Infinity Lite 1.10-1.10.2-1.2.0
Many updates, mainly based around stability. Notable changes on OpenComputers, IC2 and RFTools!
Mod(s) Updated
- Baubles by azanor (1.3.3 > 1.3.4)
- Now prevents a crash if mods assume certain passed parameters won't be null.
- Biomes O' Plenty by Glitchfiend (5.0.0.2093 > 5.0.0.2094)
- Fixed wrong BoP logs & leaves subblocks showing up in JEI.
- Botania by vazkii (r1.9-337 > r1.9-338)
- The Lexica Botania can now always be thrown into an elven portal, even if it already has elven knowledge.
- Fixed a crash when breaking redstone ore with an Elementium Pickaxe or Terra Shatterer with Elementium tips.
- Fixed a crash when using the Worldshaper's Astrolabe without a block set.
- Deep Resonance by McJty (1.2.9 > 1.3.0)
- Updated to be compatible with latest ElecCore (1.6.333 or more)
- Fixed item models.
- ElecCore by Elec332 (1.6.328 > 1.6.333)
- Rewrote major parts of the mod.
- Added an extensive API.
- EnderTanks by ShetiPhian (1.4.3 > 1.4.4)
- Added Simplified Chinese language files.
- Forestry by SirSengir (5.2.16.322 > 5.2.16.326)
- Added Immersive Engineering compatibility.
- Cleaned up JEI recipes for the bottler.
- Fixed a crash related with Energy Transfer to Mekanism.
- Fixed butterflies gravitating towards 0,0 where huge swarms are found.
- FTBLib by FTB (3.1.4 > 3.1.5)
- Industrial Craft 2 by Player (2.6.87 > 2.6.105)
- Added comparator support for more IC2 blocks.
- Added a quick texture for the Jetpack Attachment Plate.
- Added back Industrial Credits.
- Made the fermenter less strange.
- Made the sorting machine behave itself more, now properly pays attention to transformer upgrades.
- Now allows jetpacks with different speeds.
- Now allows slot grids to have custom spacing too.
- Now exposes the JEI plugin, so addons can hook onto it easier.
- Now allows addons to add their own extensions onto the network encoder.
- Now allows none IC2 resource domain sounds to be played using the sound engine.
- Updated the JEI module.
- Fixed people not getting electrocuted with tin cables.
- Fixed the Dynamite-o-mote.
- Cleaned up the kinetic water generator, fixed modded biomes not working.
- Fixed the iTNT recipe only producing 1, and not 4.
- Fixed the pattern storage recipe.
- Fixed the coffee recipes.
- Fixed Forestry's ethanol not working in the Semifluid Generator and Liquid Firebox.
- Fixed CESUs turning bronze into iron, they now drop themselves.
- Fixed attached jetpacks not being charged from charging batteries.
- Fixed the kinetic generator only looking in a single direction for biome changes.
- Prevented keys being registered more than once.
- Stopped JEI crashing and complaining about things.
- Fixed rotating energy storage units posting energy events clientside, should reduce log spam.
- Fixed fluid cell still doing offhand action, when succeeding.
- Added some more new Achievements.
- Fixed new ore miner achievement.
- Just Enough Items by mezz (3.13.1.363 > 3.13.2.373)
- Now sets ingredient list to the first page when toggling edit mode.
- Fixed one key press causing a double movement of the text cursor.
- Fixed text field search history (up arrow).
- Protected against mods reloading JEI from the network thread
- JustEnoughResources by Way2muchnoise (0.5.3.68 > 0.5.7.86)
- Added new icons for JEI tabs:
- Villager Trading
- Dungeon Loot
- Enchanting
- Plant Drops
- Mob Drops
- World Gen
- Fixed: Now correctly calculates dungeon loot with nested tables.
- Fixed: When looking at dungeon chest, Focus should be applied.
- Fixed some render oddness with mob drops.
- Fixed some added worldgen not showing up on JER World Gen tabs.
- Prevented a stack overflow from worldgen placing a dispenser in an empty chunk.
- Now uses the correct JEI version.
- Added new icons for JEI tabs:
- Mekanism by aidancbrady (9.2.0.294 > 9.2.0.292)
- Downgrade on the three modules.
- MekanismGenerators by aidancbrady (9.2.0.294 > 9.2.0.292)
- MekanismTools by aidancbrady (9.2.0.294 > 9.2.0.292)
- MultiStorage by ShetiPhian (1.2.7 > 1.2.8)
- Fixed a crash when a race condition causes the vault door to render before the tile entity packet arrives.
- Fixed Quark buttons not appearing on stacking chests.
- Added Simplified Chinese translation.
- OpenComputers by Kethtar (1.6.0.3-rc1 > 1.6.0.4)
- Added:
- Rack mountable floppy disk drive.
- Ability to interact with some item inventories using the inventory controller.
- Possiblity to define a viewport on GPUs, allowing to copy data from off-screen for performance trickery.
- Cables will now remember which color they have and can also be dyed by being crafted with a dye.
- Possibility to cycle through loot disks by crafting them with a wrench (wrench is not consumed).
- Device info API. Devices may now provide generic information, queryable via
computer.getDeviceInfo()
. - More helpful messages when trying to run a missing program (when possible) via the new
computer.getProgramLocations()
API. - Trading upgrade, allows trading with villagers.
- Allow defining custom HTTP request headers.
debug.playSoundAt
- Parameter to specify AE2 CPU to use when requesting crafting.
- Dyeing of hover boots to change light color.
- Network activity indicator on servers.
- Brazilian Portuguese translation.
- Changed:
- Racks have been revamped. They can now house other things than servers and how things get connected is a lot more flexible now.
- Remote terminals are now bound to remote terminal servers which are a new type of rack mountable.
- Disk drives now also provide a component allowing to check for floppy presence and ejecting floppies.
- Geolyzer scan area can now be customized to be an arbitrary cube instead of only columns. Total volume must not exceed column volume, though.
- A couple of recipes. Introduced diamond shards/chips to avoid the massive diamond cost ramping of higher tier items.
- New font for screens, unscii, sporting much better readability, made by asie. If you absolutely detest it even after giving it a fair chance, you can restore the old unifont one using a resource pack.
- OpenOS got a major overhaul, in particular term related things, and also a few new built-in programs. (This would deserve a changelog of its own, really...)
- Fixed:
- Pseudo-hangs when crafting a massive amount of a recipe that produces the same output as it has as input.
- Userdata handling in LuaJ.
- Power conversion for a couple of mods, oops.
- Performance issues caused by compressing data sent to clients too much.
- Performance issues caused by disk I/O when sending machine descriptor packets to clients (thanks to Player for pointing those two out; we need more BTMs).
- Updated LuaJ and fixed a few more bugs in it.
- Robots being able to suck up certain flowing fluid blocks (effectively a liquid dupe bug).
- Generator eating container items if they weren't taken out in time.
- Disassembling tablets not dropping upgrade containers installed in them.
- Some broken saving logic in 1.8+ due to subtle lifecycle callback order changes.
- MCUs passing out messages other than network messages.
- Added:
- Platforms by ShetiPhian (1.2.2 > 1.2.4)
- Added Simplified Chinese Translation.
- PlatFormer deconstruct fixes:
- Fixed automation not restricting what it placed into the slot
- Fixed being able to place a PlatFormer into the slot
- Fixed crash if an invalid item is in the slot by aborting the deconstruction process.
- Fixed TileEntityPlatFormer.hasCapability missing its side interact check.
- QuantumStorage by Gigabit101 (3.2.7 > 3.2.11)
- Fixed tank crash with Extra Utilities 2 pipes.
- Added an easter egg.
- Fixed a crash when clicking on a tank.
- RFTools by McJty (5.59 > 5.60)
- Tansheron added a new mode to the sensor to allow it to detect fluids. When in 'block' mode the sensor will no longer pick up fluids. Keep that in mind!
- Kayila fixed the spawner so that it can now spawn functioning Ender Dragons.
- KFGL changed syringe tooltip to show correct info when it has Zombie Pigman essence.
- Changed the sides of the power relay to 'L' (left), 'R' (right) and 'B' (back) to be less confusing.
- It is now possible to name elevators and these will be used in the elevator module. It is still possible to override that in the module for the first 8 levels.
- Added a new mechanic for looting with shields. Insert dimensional shards in the new slot to get the shield to do looting 3 (configurable). Be sure to enable 'player' damage type for this.
- ShetiPhianCore by ShetiPhian (3.3.3 > 3.3.4)
- Added Simplified Chinese Translation.
- Soul Shards: The Old Ways by SgtPunishment (2.6.5-45 > 2.6.6-46)
- Fixed crash with Tinker's Construct.
- Storage Drawers by jaquadro (3.4.2 > 3.4.4)
- Fixed compacting drawers sometimes not finding smaller-fraction items.
- Prevented taped drawers from being used in recipes.
- Fixed controller slaves not finding same slots as controllers.
- The One Probe by McJty (1.3.2 > 1.3.3)
- Fixed a client side dependency causing lots of spam on servers.
- New 'spawnNote' config option that you can use to disable spawning the note for new players.
- ValkyrieLib by ValkyrieofNight (0.10.5d > 0.10.5e)
- "Fixes, Changes, Preparations."