Infinity Lite is a mix of Tech and Magic mods compiled into a medium sized modpack from the FTB team that is designed for solo play as well as small and medium population servers.

* A minimum of 4 GB of RAM is recommend for clients as well as servers for best performance.

FTB Infinity Lite 1.10-1.10.2-1.2.0

Many updates, mainly based around stability. Notable changes on OpenComputers, IC2 and RFTools!

Mod(s) Updated

  • Baubles by azanor (1.3.3 > 1.3.4)
    • Now prevents a crash if mods assume certain passed parameters won't be null.
  • Biomes O' Plenty by Glitchfiend (5.0.0.2093 > 5.0.0.2094)
    • Fixed wrong BoP logs & leaves subblocks showing up in JEI.
  • Botania by vazkii (r1.9-337 > r1.9-338)
    • The Lexica Botania can now always be thrown into an elven portal, even if it already has elven knowledge.
    • Fixed a crash when breaking redstone ore with an Elementium Pickaxe or Terra Shatterer with Elementium tips.
    • Fixed a crash when using the Worldshaper's Astrolabe without a block set.
  • Deep Resonance by McJty (1.2.9 > 1.3.0)
    • Updated to be compatible with latest ElecCore (1.6.333 or more)
    • Fixed item models.
  • ElecCore by Elec332 (1.6.328 > 1.6.333)
    • Rewrote major parts of the mod.
    • Added an extensive API.
  • EnderTanks by ShetiPhian (1.4.3 > 1.4.4)
    • Added Simplified Chinese language files.
  • Forestry by SirSengir (5.2.16.322 > 5.2.16.326)
    • Added Immersive Engineering compatibility.
    • Cleaned up JEI recipes for the bottler.
    • Fixed a crash related with Energy Transfer to Mekanism.
    • Fixed butterflies gravitating towards 0,0 where huge swarms are found.
  • FTBLib by FTB (3.1.4 > 3.1.5)
  • Industrial Craft 2 by Player (2.6.87 > 2.6.105)
    • Added comparator support for more IC2 blocks.
    • Added a quick texture for the Jetpack Attachment Plate.
    • Added back Industrial Credits.
    • Made the fermenter less strange.
    • Made the sorting machine behave itself more, now properly pays attention to transformer upgrades.
    • Now allows jetpacks with different speeds.
    • Now allows slot grids to have custom spacing too.
    • Now exposes the JEI plugin, so addons can hook onto it easier.
    • Now allows addons to add their own extensions onto the network encoder.
    • Now allows none IC2 resource domain sounds to be played using the sound engine.
    • Updated the JEI module.
    • Fixed people not getting electrocuted with tin cables.
    • Fixed the Dynamite-o-mote.
    • Cleaned up the kinetic water generator, fixed modded biomes not working.
    • Fixed the iTNT recipe only producing 1, and not 4.
    • Fixed the pattern storage recipe.
    • Fixed the coffee recipes.
    • Fixed Forestry's ethanol not working in the Semifluid Generator and Liquid Firebox.
    • Fixed CESUs turning bronze into iron, they now drop themselves.
    • Fixed attached jetpacks not being charged from charging batteries.
    • Fixed the kinetic generator only looking in a single direction for biome changes.
    • Prevented keys being registered more than once.
    • Stopped JEI crashing and complaining about things.
    • Fixed rotating energy storage units posting energy events clientside, should reduce log spam.
    • Fixed fluid cell still doing offhand action, when succeeding.
    • Added some more new Achievements.
    • Fixed new ore miner achievement.
  • Just Enough Items by mezz (3.13.1.363 > 3.13.2.373)
    • Now sets ingredient list to the first page when toggling edit mode.
    • Fixed one key press causing a double movement of the text cursor.
    • Fixed text field search history (up arrow).
    • Protected against mods reloading JEI from the network thread
  • JustEnoughResources by Way2muchnoise (0.5.3.68 > 0.5.7.86)
    • Added new icons for JEI tabs:
      • Villager Trading
      • Dungeon Loot
      • Enchanting
      • Plant Drops
      • Mob Drops
      • World Gen
    • Fixed: Now correctly calculates dungeon loot with nested tables.
    • Fixed: When looking at dungeon chest, Focus should be applied.
    • Fixed some render oddness with mob drops.
    • Fixed some added worldgen not showing up on JER World Gen tabs.
    • Prevented a stack overflow from worldgen placing a dispenser in an empty chunk.
    • Now uses the correct JEI version.
  • Mekanism by aidancbrady (9.2.0.294 > 9.2.0.292)
    • Downgrade on the three modules. 
  • MekanismGenerators by aidancbrady (9.2.0.294 > 9.2.0.292)
  • MekanismTools by aidancbrady (9.2.0.294 > 9.2.0.292)
  • MultiStorage by ShetiPhian (1.2.7 > 1.2.8)
    • Fixed a crash when a race condition causes the vault door to render before the tile entity packet arrives.
    • Fixed Quark buttons not appearing on stacking chests.
    • Added Simplified Chinese translation.
  • OpenComputers by Kethtar (1.6.0.3-rc1 > 1.6.0.4)
    • Added:
      • Rack mountable floppy disk drive.
      • Ability to interact with some item inventories using the inventory controller.
      • Possiblity to define a viewport on GPUs, allowing to copy data from off-screen for performance trickery.
      • Cables will now remember which color they have and can also be dyed by being crafted with a dye.
      • Possibility to cycle through loot disks by crafting them with a wrench (wrench is not consumed).
      • Device info API. Devices may now provide generic information, queryable via computer.getDeviceInfo().
      • More helpful messages when trying to run a missing program (when possible) via the new computer.getProgramLocations() API.
      • Trading upgrade, allows trading with villagers.
      • Allow defining custom HTTP request headers.
      • debug.playSoundAt
      • Parameter to specify AE2 CPU to use when requesting crafting.
      • Dyeing of hover boots to change light color.
      • Network activity indicator on servers.
      • Brazilian Portuguese translation.
    • Changed:
      • Racks have been revamped. They can now house other things than servers and how things get connected is a lot more flexible now.
      • Remote terminals are now bound to remote terminal servers which are a new type of rack mountable.
      • Disk drives now also provide a component allowing to check for floppy presence and ejecting floppies.
      • Geolyzer scan area can now be customized to be an arbitrary cube instead of only columns. Total volume must not exceed column volume, though.
      • A couple of recipes. Introduced diamond shards/chips to avoid the massive diamond cost ramping of higher tier items.
      • New font for screens, unscii, sporting much better readability, made by asie. If you absolutely detest it even after giving it a fair chance, you can restore the old unifont one using a resource pack.
      • OpenOS got a major overhaul, in particular term related things, and also a few new built-in programs. (This would deserve a changelog of its own, really...)
    • Fixed:
      • Pseudo-hangs when crafting a massive amount of a recipe that produces the same output as it has as input.
      • Userdata handling in LuaJ.
      • Power conversion for a couple of mods, oops.
      • Performance issues caused by compressing data sent to clients too much.
      • Performance issues caused by disk I/O when sending machine descriptor packets to clients (thanks to Player for pointing those two out; we need more BTMs).
      • Updated LuaJ and fixed a few more bugs in it.
      • Robots being able to suck up certain flowing fluid blocks (effectively a liquid dupe bug).
      • Generator eating container items if they weren't taken out in time.
      • Disassembling tablets not dropping upgrade containers installed in them.
      • Some broken saving logic in 1.8+ due to subtle lifecycle callback order changes.
      • MCUs passing out messages other than network messages.
  • Platforms by ShetiPhian (1.2.2 > 1.2.4)
    • Added Simplified Chinese Translation.
    • PlatFormer deconstruct fixes:
      • Fixed automation not restricting what it placed into the slot
      • Fixed being able to place a PlatFormer into the slot
      • Fixed crash if an invalid item is in the slot by aborting the deconstruction process.
    • Fixed TileEntityPlatFormer.hasCapability missing its side interact check.
  • QuantumStorage by Gigabit101 (3.2.7 > 3.2.11)
    • Fixed tank crash with Extra Utilities 2 pipes.
    • Added an easter egg.
    • Fixed a crash when clicking on a tank.
  • RFTools by McJty (5.59 > 5.60)
    • Tansheron added a new mode to the sensor to allow it to detect fluids. When in 'block' mode the sensor will no longer pick up fluids. Keep that in mind!
    • Kayila fixed the spawner so that it can now spawn functioning Ender Dragons.
    • KFGL changed syringe tooltip to show correct info when it has Zombie Pigman essence.
    • Changed the sides of the power relay to 'L' (left), 'R' (right) and 'B' (back) to be less confusing.
    • It is now possible to name elevators and these will be used in the elevator module. It is still possible to override that in the module for the first 8 levels.
    • Added a new mechanic for looting with shields. Insert dimensional shards in the new slot to get the shield to do looting 3 (configurable). Be sure to enable 'player' damage type for this.
  • ShetiPhianCore by ShetiPhian (3.3.3 > 3.3.4)
    • Added Simplified Chinese Translation.
  • Soul Shards: The Old Ways by SgtPunishment (2.6.5-45 > 2.6.6-46)
    • Fixed crash with Tinker's Construct.
  • Storage Drawers by jaquadro (3.4.2 > 3.4.4)
    • Fixed compacting drawers sometimes not finding smaller-fraction items.
    • Prevented taped drawers from being used in recipes.
    • Fixed controller slaves not finding same slots as controllers.
  • The One Probe by McJty (1.3.2 > 1.3.3)
    • Fixed a client side dependency causing lots of spam on servers.
    • New 'spawnNote' config option that you can use to disable spawning the note for new players.
  • ValkyrieLib by ValkyrieofNight (0.10.5d > 0.10.5e)
    • "Fixes, Changes, Preparations."