All Datagraft servers have been updated with the latest release.

FTB Presents HermitPack-1.10.2-1.4.0

Mod(s) Added

Mod(s) Updated

  • Cyclic by Lothrazar - (1.10.2-1.7.20 > 1.10.2-1.8.2)
    • Added a new machine: the Automated User (automated item use / right click).
    • The Sack of Holding now works with more stuff (for example, the machines from Extra Utilities 2).
    • About the Uncrafting Grinder:
      • Config blacklists have been moved from blocks category to modpacks (so no longer using the ingame config gui, check config file!)
      • Blacklists now correctly use the modid:itemname string for vanilla and modded items;
      • You can now blacklist an entire modid from the uncrafter.
      • Also no longer uncrafts enchanted items, or unenchanted items using a recipe that creates an enchanted one (Fixes the progressive automation => wither diamond => nether star exploit);
      • recipe slightly changed, 3 obsidian instead of 1
    • About the Auto Fisher:
      • It now respects mending enchantment to repair fishing rods with fished exp (it already worked with luck and unbreaking before).
      • It now runs every second instead of every tick.
      • Its speed is now in the config file (default speed is still the same, at 7% chance to catch).
    • About the Harvester: processing time is now in the config file (defaults is the same as before, 80 ticks).
    • About both Harvester and Garden Scythe now consume one seed from the block drops while replanting.
    • About the Cyclic Scepter:
      • Added a config toggle to turn off the purple particle beam on use.
      • Fixed it claiming to be empty and not building when actually only the first two slots were empty and others had blocks.
    • Tweaked tooltips on a few other machines.
    • Nether and End ores now have correct mining/tool levels set the same as their vanilla counterparts (so no longer can you mine nether diamond ore with a wooden pickaxe for example).
    • Redstone carrots now increase horse speed by 1% each, down from 5%.
    • Ender carrots now increase horse jump height by 1% each, down from 2%.
    • Magic Bean now grows with bonemeal.
    • Add config option in items category for saddles horse armor, and records to stack to 16.
    • Change default value of TerrariaInventoryButtons to false (it has caused issues with several other mods now. Can still be re-enabled client side).
    • Fixed the Auto Fisher sometimes crashing when unloading chunks (and getting a null loot table).
    • Fixed: Now avoids ConcurrentModificationException crashes when using exchange scepters or the piston wand (now uses minecraft's vanilla built in addScheduledTask to avoid modifying server data asynchronously - special thanks to Aaron1011 from sponge team). Also for these scepters increase cooldown from 8 ticks to 10.
    • Fixed Cyclic machines losing their data when their block state gets changed (For example, structure builder would lose its data and items if some wand or tool from a mod rotated its facing direction).
    • Fixed Prospector tool not detecting modded ores: It now lists out every block found and its count, not just ores.
  • Ender IO by CrazyPants_MC - (1.10.2-3.0.1.125_beta > 1.10.2-3.0.1.126_beta)
    • Added TOP support for capacitor banks.
    • Added workaround for Baubles inventory mismatches between server and client.
    • Fixed wrong texture for Baubles slots 5-7.
    • Fix for powered spawner; also now despawn chicken if there are too many zombies in range.
    • Prevented an invalid type of item from being cheated in.
  • Forestry by SirSengir - (1.10.2-5.2.16.312 > 1.10.2-5.2.16.321)
    • Added Actuallly Additions crops to orchard.
    • Moved Forestry GUI icons to a new TextureMap.
    • Improved butterfly item texture atlas and model.
    • Changed address texture back to 32x32 to avoid breaking texture packs.
    • Minor logic fixes for orchard, to get it to see crops again.
    • Fixed Chisel integration with the Digging Backpack.
    • Fixed backpack IMC handling.
    • Fixed a crash when the Arboriculture plugin is disabled.
    • Fixed a Server Error caused when trying to access a GUI.
  • FTB Utilities by FTB - (1.10.2-3.1.2 > 1.10.2-3.1.4)
    • Added the /ftb js and /ftb kickme commands. First one is OP only, and executes javascript code (ex: /ftb js 50*3+Math.sqrt(64)), and second one kicks you from the server, in case you're bugged out somewhere (like on bed, for example).
    • Added the /ftb team set_has_permission command, which allows per-player permissions within a team.
    • Badge cache bug fix, possible LoadedChunkStorage crash fix.
  • FTBLib by FTB - (1.10.2-3.1.2 > 1.10.2-3.1.4)
  • Industrial Craft by Player - (2.6.87-ex110 > 2.6.96-ex110)
  • Just Enough Items (JEI) by mezz - (1.10.2-3.12.8.323 > 1.10.2-3.13.2.360)
    • Added percentages to the loading progress bar.
    • Added recipe category tabs.
      • Now draws recipe category crafting items on the left side.
    • Removed config to hide items with missing models. 1.8+ is no longer as new and buggy as it was before.
    • Now automatically disables cheat mode if it is not permitted.
    • Made item list buttons work better with vanilla texture packs.
    • Improved the search config options.
    • Improved mod name tooltip config and allowed disabling.
    • Improved stability of tooltip gathering at startup.
    • Fixed recipe transfer to player's 2x2 crafting grid.
    • Fixed many crashes, including one when reloading JEI, one on middle clicking an inventory when JEI is hidden, and one on item tooltipping, amongs others.
  • Mekanism by aidancbrady - (1.10.2-9.2.0.292 > 1.10.2-9.2.0.294)
    • Mainly fixes and optimizations, for the three modules of this mod.
  • MekanismGenerators by aidancbrady - (1.10.2-9.2.0.292 > 1.10.2-9.2.0.294)
  • MekanismTools by aidancbrady - (1.10.2-9.2.0.292 > 1.10.2-9.2.0.294)
  • Not Enough Wands by romelo333 - (1.10-1.3.9 > 1.10-1.4.0)
    • Added a 25-row mode for the building wand.
    • Added new sub-mode key for the building wand to change the direction that the building wand will build in row mode.
    • Fixed rendering of outlines (for building wand, moving wand, protection wand, ...), now it should be full bright again.
    • The potion wand works again.
    • The displacement wand now uses the same (safer) technique for moving tile entities as the moving wand does.
    • Made the '=' key conflict resolution to be in-game.
    • The tooltips now show the correct key that is used for switching the mode.
  • Platforms by ShetiPhian - (1.10.0-1.2.1 > 1.10.0-1.2.2)
    • Added a platform placement outline while holding a wrench in the offhand.
    • PlatFormer preview rotation speed is no longer affected by fps.
    • PlatFormer now displays the default items, rather than leave the slots empty.
  • Quark by Vazkii - (r1.0-57 > r1.0-59)
    • General: Compressed images by removing useless photoshop metadata. Enjoy your smaller filesize.
    • General: Fixed broken wall blocks being shown in JEI.
    • Management: Added config settings to move the chest deposit buttons around.
    • Management: Added tooltips to the chest buttons.
    • Management: Fixed a crash when hovering over a chest button because Scala. (more info + cat at mod's changelog)
    • Tweaks: Added Double Doors opening together.
    • World: Guardians in oceans now spawn in the Hostile mob group and will cap properly.
  • RebornCore by modmuss50 - (1.10.2-2.7.3.46 > 1.10.2-2.8.0.61)
  • Refined Storage by raoulvdberge - (1.2 > 1.2.4)
    • Added Wireless Crafting Monitor. (with temporary textures)
    • Added support for JEI R and U keys in Grids.
    • Added tooltip search with #. Also, mod search can now also take mod name instead of just id.
    • Removed controller explosions when multiple controllers are connected to the same network.
    • Removed ability to put External Storages on Refined Storage network blocks.
    • You can now decompose storage disks if the item count is below zero by any chance.
    • Various autocrafting fixes.
    • Fixed crafting upgrade having weird behavior.
    • Fixed external storage not updating when loading chunk.
    • Fixed crash related to external storage.
    • Fixed item voiding when exporting to a chest with a storage in Extract Only mode.
    • Fixed fluid cache updating wrongly.
    • Fixed Exporter scheduling too many crafting tasks.
    • Fixed bug where Disk Manipulator doesn't save disks.
    • Fixed Disk Drive stored quantity GUI text hovering over other text.
    • Fixed External Storage being in item and fluid mode at the same time.
    • Fixed Wrench working when player is not sneaking.
    • Fixed External Storage cache counting items up when extracting.
    • Fixed External Storage cache not working properly on Compacting Drawers.
    • Updated Storage Drawers API.
  • RFTools by McJty - (1.10-5.58 > 1.10-5.59)
    • Fixed the builder so it can pump up modded liquids again.
  • RFTools Control by McJty - (1.10-1.5.1 > 1.10-1.5.2)
    • Some manual fixes. Added section about graphics
    • Clamped the values of the redstone operator so that you cannot set redstone level < 0 or > 15. This could cause crashes in some blocks
    • New much smarter 'pushworkbench' opcode that can help with auto crafting. This opcode can only push items to a workbench and it needs a crafting card to do that. It tries to be smart and only pushes the items it needs and nothing more. It basically tries to make the grid in the workbench to match the needed recipe
    • When saving a program in the programmer the name is not asked again unless the player presses shift while pressing the save button.
  • RFTools Dimensions by McJty - (1.10-4.44 > 1.10-4.45)
    • Fixed the dimlet workbench so that it can be automated more easily (piping in dimlets for extraction).
    • The 'extract' button is now a toggle button so that you can enable auto extracting.
    • Ported the energy extractor from 1.7.10 back.
  • The One Probe by McJty - (1.10-1.2.1 > 1.10-1.3.2)
    • Implemented a bauble version of the one probe. Fits in the 'head' slot
    • Switched the harvestability info to use the vanilla beacon icons (can be configured back in game to the original style if wanted)
    • Now shows repeater's delay and comparator's mode.
    • Now shows collar name for wolves.
    • Growth level for plants is now yellow if not fully grown, and otherwise it shows 'fully grown'.
    • Now shows brewing stand info.
    • New generic styling system for text. In the probe support code you can now use conceptual styles like 'ERROR', 'WARNING', 'INFO' and on the client side this can then be translated to actual colors and styling information. For example. 'ERROR' can be mapped to 'red,bold'. This mapping can be set in the 'Mod Options'.
    • Added a new probe mode (3), so that the probe tooltip is always visible but you need the probe to get access to the extended info.
    • First time players will get a note in their inventory when they log in explaining how to use the probe and how the probe is configured in their pack. In some cases they will also be able to change the config through that note.
    • New easy to use config GUI with which the user can control a few more common gui styles. There are several presets for colors. The tooltip can be positioned in the corners or borders and you can change the size of the tooltip. This new config GUI can be opened by:
      • Sneak right clicking the 'note'
      • Right clicking the probe
      • The /topcfg command
    • New border style 'offset' option which allows the probe to be configured to look slightly more like WAILA.
    • Ok, now really fixed the compatibility with Tinkers Construct.

Configuration Changes

  • Cyclic
    • Ghast spawning in deep oceans has been disabled.
  • Dragon Tweaks
    • Disabled the nether star requirement for the end crystals.
  • Drawers & Bits
    • Disabled Bit drawer controller due to world crashing bug, that is yet to be fixed.
  • Ender IO
    • IO values for the power conduits have been increased to the following:
      • Tier one conduit: 640 -> 1280
      • Tier two conduit: 5120 -> 25600
      • Tier three conduit: 20480 -> 128000
  • Environmental Tech
    • Refreshed configuration file to its default state.
  • Immersive Engineering
    • Copper & lead ore generation has been disabled, as it's already generated by another mod.
  • Just Enough Items (JEI)
    • Centered the search bar.
  • Not Enough Wands
    • Changed the following consumption values on usage
      • Acceleration wand: 100 RF -> 160 RF
      • Building wand: 200 RF -> 80 RF
      • Capturing wand: 5.000 RF -> 128 RF
      • Displacement wand: 2.500 RF -> 80 RF
      • Freezing wand: 200 RF -> 160 RF
      • Illumination wand: 1.000 RF -> 80 RF
      • Master Protection wand: 500 RF -> 500 RF
      • Moving wand: 50.000 RF -> 80 RF
      • Potion wand: 50.000 RF -> 160 RF
      • Protection wand: 100 RF -> 320 RF
      • Swapping wand: 50 RF -> 80 RF
      • Teleportation wand: 50.000 RF -> 80 RF
  • Torcherino
    • Changed the default Torcherino recipe. (See recipe changes below)
    • Disabled the compressed Torcherinos.

Recipe Changes

  • Added a custom Torcherino recipe. You can check it on JEI.
  • Added Yellorium block to the uranium chisel group.
  • Changed the RFTools peaceful essence module recipe so it's correctly craftable.
  • Removed recipe for the "Tiny Pile of Redstone", in order to allow for the crafting of SCM's "Tiny Piles of Redstone"